PinnedPublished inUX CollectiveRethinking game audio: from sound effects to player experienceA sound ultimately belongs to its listener.Apr 3, 2023Apr 3, 2023
Published inUX CollectiveA game sound designer’s guide to button interactionsUnderstanding auditory feedback for basic interaction patterns in games.Jun 121Jun 121
Published inUX CollectiveSpatial audio and player performanceThe positive and negative effects of audio spatialization.Jul 30, 20234Jul 30, 20234
Published inUX CollectiveLudic audio and player performancePart 2: Understanding auditory reaction timeMar 27, 2023Mar 27, 2023
Published inUX CollectiveLudic audio and player performancePart 1: Comprehensive and Indicative soundsApr 13, 20231Apr 13, 20231
Published inUX CollectiveSound design and the perception of timeWe often say that humans are visual creatures. The Colavita visual dominance effect demonstrates that visually abled people are strongly…Mar 29, 20231Mar 29, 20231
Published inUX CollectiveLudic and narrative sound in gamesI believe that game sound design is not about designing sound, but about designing the game via sound. Every sound has a function. Every…Sep 23, 2023Sep 23, 2023
Published inUX CollectiveSafe and sound: a few thoughts on pleasantness in videogame sound effectsIn my two previous posts, I looked for a reliable technique to control the perceived unpleasantness of video game sound effects. Even…Oct 26, 2020Oct 26, 2020
Published inUX CollectiveDeconstructing unpleasantness in videogame sound effects. Part 2: PracticeIn the previous post, I described several acoustic properties that, according to scientific literature, make sound unpleasant to hear. In…Sep 6, 2020Sep 6, 2020
Published inUX CollectiveDeconstructing unpleasantness in videogame sound effectsAfter I wrote a post about disruptive audio in games, a few people asked why didn’t I mention any known acoustic features of annoying or…Aug 30, 20201Aug 30, 20201