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Denis Zlobin
Denis Zlobin

137 Followers

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Published in UX Collective

·Updated Jan 15

Ludic audio and player performance

Part 1: Comprehensive and Indicative sounds — In my post about ludic and narrative sound in games, I defined the ludic function of audio as the sound’s ability to help players overcome challenges and achieve their goals. If you’ve read my blog, you might know that I’m really into this topic. That’s why I’m super excited to…

Sound Design

15 min read

Ludic audio and player performance
Ludic audio and player performance
Sound Design

15 min read


Published in UX Collective

·Updated Jan 17, 2022

Sound design and the perception of time

We often say that humans are visual creatures. The Colavita visual dominance effect demonstrates that visually abled people are strongly biased towards visual information. When they see an image and hear a sound, they might pay so much more attention to the visuals that they entirely neglect the audio. There…

Sound Design

10 min read

Sound design and the perception of time
Sound design and the perception of time
Sound Design

10 min read


Published in UX Collective

·Updated Feb 15, 2021

Ludic and narrative sound in games

I believe that game sound design is not about designing sound, but about designing the game via sound. Every sound has a function. Every sound needs a purpose. As Joel Beckerman and Tyler Gray write in The Sonic Boom, “Sound for sound’s sake is often a missed opportunity.” But game…

Sound Design

10 min read

Ludic and narrative sound in games
Ludic and narrative sound in games
Sound Design

10 min read


Published in UX Collective

·Oct 26, 2020

Safe and sound: a few thoughts on pleasantness in videogame sound effects

In my two previous posts, I looked for a reliable technique to control the perceived unpleasantness of video game sound effects. Even though I couldn’t discover a 100% working method, there is evidence that it is not an impossible goal. Here I’m investigating if it works the other way around…

Sound Design

10 min read

Safe and sound: a few thoughts on pleasantness in videogame sound effects
Safe and sound: a few thoughts on pleasantness in videogame sound effects
Sound Design

10 min read


Published in UX Collective

·Sep 6, 2020

Deconstructing unpleasantness in videogame sound effects

Part 2: Practice — In the previous post, I described several acoustic properties that, according to scientific literature, make sound unpleasant to hear. In the second part, I’m trying to apply that knowledge to analyze the actual sounds from videogames. Let’s assume we can reduce the non-contextual unpleasantness of a sound to a set…

Sound Design

15 min read

Deconstructing unpleasantness in videogame sound effects. Part 2: Practice
Deconstructing unpleasantness in videogame sound effects. Part 2: Practice
Sound Design

15 min read


Published in UX Collective

·Aug 30, 2020

Deconstructing unpleasantness in videogame sound effects

Part 1: Theory — After I wrote a post about disruptive audio in games, a few people asked why didn’t I mention any known acoustic features of annoying or unpleasant sound effects. Back then, I did it on purpose. I think it is a vast topic that deserves a separate, in-depth exploration. There are…

Sound Design

13 min read

Deconstructing unpleasantness in videogame sound effects
Deconstructing unpleasantness in videogame sound effects
Sound Design

13 min read


Published in UX Collective

·Jun 29, 2020

Reading as Listening: competing verbal messages in games

Have you ever tried to follow two conversations at once? You probably know how difficult it is. In 1953 E. Colin Cherry conducted a series of experiments on speech recognition, addressing the phenomenon called “Cocktail Party Effect.” The results showed that people who listen to recorded speech fail to comprehend…

Sound Design

8 min read

Reading as Listening: competing verbal messages in games
Reading as Listening: competing verbal messages in games
Sound Design

8 min read


Published in UX Collective

·May 30, 2020

Disruptive Audio: when sound works against the game design goals

How do we know that the sounds we create support the game design and improve the player experience? For many sound designers, the answer is “Intuitively.” Even though I don’t want to undervalue the power or professional intuition, I think it has its limits. In this post, I want to…

Sound Design

9 min read

Disruptive Audio: when sound works against the game design goals
Disruptive Audio: when sound works against the game design goals
Sound Design

9 min read

Denis Zlobin

Denis Zlobin

137 Followers

Functional Audio and Audio UX in video games

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